|Hey, these guys look familiar.|
In any event, this ain't CNET and you're not here for a printer review . . . .
So, wanting to put the new printer through it's paces, I decided to try some "papercraft" gaming. I found some downloadable 28mm(ish) Sci-Fi paper soldiers from One Monk website:
I was happy with how they turned out (including the cheapo foam-core bases), but once I had them printed, I realized we needed a rule set that captured the fast-paced action of an FPS like, say for example, Halo maybe. So, we spent a few hours crunching numbers, calculating die roll averages, researching rag doll physics and eating cookies, until we arrived at this masterpiece:
|Rules Lite. You know it's Lite 'cause I just misspelt "light" on purpose.|
1. Basically IgoUgo, with visual targeting.
2. Every little paper dude on your team gets up to two actions: Move up to 6" or Shoot up to 12". So, in a turn, each guy can: (a) move up to 12"; (b) shoot twice; (c) move 6" and shoot; or (d) shoot and move 6".
3. The shooter picks a target and rolls a d6: 1-3 is a miss, 4-5 a hit, a 6 is a "headshot" (an "auto kill", knocking out his target).
4. If the shooter rolled a hit (i.e. 4 or 5), the target rolls a defensive "reflex" test on a d6: 1-3 fails, and the target is knocked out; 4-5 the target survives but has to move 2" back from the shooter; and on a 6, the target gets a "free" shot at the shooter (based on the rules in #3 above).
We cut up some paper triangles to use as half-fast terrain, and put the ruleset to the test:
|Hmm, perhaps I could have spent some more time on the terrain. That said, the triangles worked well, as they only provided modest cover.|
|Team Red. Pretty sure they're Commies.|
|Team Green (the good guys) get ready to move in.|
|In the middle of the board, Gang Green takes out a Red, leaving one exposed (and his coward comrade in hiding).|
|The Green guys chase down two Reds . . .|
|But the chase ends poorly.|
|Green takes out one of the Reds with his first shot. . . .|
|But on the second shot, Green is taken out by counterfire.|
Now, this isn't going to go down in war-game history as innovative, realistic or groundbreaking, but it sure was a great way to get in a few dice rolling sessions without taking up much time.
If you give these rules a try, let me know what you think!